Balancing the bullet-hell and rogue-like aspects is important to making sure an enticing gameplay experience. The developer shared his method: "Balancing the bullet-hell and rogue-like components in '03' is vital to preserving an interesting knowledge. My tactic concentrates on guaranteeing the intensity on the bullet-hell battle is tempered with https://www.youtube.com/watch?v=N7TMKes2zr0