StarCraft improved on its predecessor Warcraft II, which showcased two quite equivalent playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-regarded 1996 SSI release War Wind. The unit types accessible https://jeffreywx5m0.activoblog.com/30609782/the-basic-principles-of-starcraft