The whole thing of Bananza's terrain is constructed from voxels, which Motokura claimed was the main variable distinguishing it from Odyssey.[27] Takahashi described creating stages from voxels as a lot more handy than polygonal modeling, as builders could "freely combine voxels and elements to develop terrain then take a https://elliotdimpt.ltfblog.com/35229078/donkey-kong-bananza-no-further-a-mystery